![]() ![]() The left stick controls movement while the right stick controls the direction of fire as well as doing the firing itself. By using this control scheme, the gameplay changes significantly, which seems to work better in more frantic situations. The second control type uses dual analog sticks like the original and requires a classic controller. It allows players to quickly spread fire across 360 degrees. This control scheme works very naturally and is good for new players. The direction is indicated by a laser line, and the actual firing is performed with A. The first uses the Nunchuk’s analog stick to move the ship, while the Remote pointer sets the direction of fire. Yet, the goal remains the same: destroy everything on-screen to rack up points while avoiding your own ship's destruction for as long as possible. Whereas in Asteroids, direction, acceleration, and shooting direction are all tied together, Geometry Wars decouples these, which makes for a very different game. Similar to Asteroids, all graphics are made up of 2-D vector-style shapes, though with considerably more special effects than the 1979 inspiration. ![]() While this is only nominally true, Geometry Wars does embody the classic gameplay style of early arcade games, extending it with capabilities of more modern gaming hardware. Geometry Wars bills itself as an extreme adaptation of the arcade classic, Asteroids. Yet, with its simple downloadable origins, what does Galaxies do to make a disc-based version worth it? It was at one time the most-downloaded game from Xbox Live Arcade, which is especially impressive given the fact that the original creators “wanted to give the game away for free" “as a gift to hardcore gamers," but were forced by Microsoft to charge for it. Geometry Wars: Galaxies is a fleshed out version of the Xbox Live Arcade space shooter title, Geometry Wars: Retro Evolved.
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